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  1. Admiral MacK

    Admiral MacK

    Friend of HG


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  2. Uni

    Uni

    HG Member


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  3. Old Bill

    Old Bill

    Friend of HG


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  4. JarJarBinks

    JarJarBinks

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Popular Content

Showing content with the highest reputation on 04/17/19 in all areas

  1. HeLLsGamers, I'm aware that there have been previous attempts at HG Minecraft servers that have not started off as planned. I am asking now though: are there people in HG, Members & Leadership, that have any experience with Creation and/or Management of Minecraft servers, Moderation of populated Minecraft servers, or development/editing of created servers to fix server faults...etc? For those of you who do have real experience/knowledge in this, would you be interested in positions that relate to your professions? I'm not very educated on the history of HG's attempts with this subject, but I do believe that it has potential if given the chance. Needless to mention, but it's obvious that for even a Community Group for Minecraft, the parameters of Server Management, Member Moderation & Expansion, Server Popularity, and all other requirements that a Community Group/New Division would be requiring will have to be met. I would personally be willing to contribute time into this subject, as well as being a part of the group if a server was actually made and needed management & expansion.
    4 points
  2. Assassin Creed Unity for free - Uplay https://register.ubisoft.com/acu-notredame-giveaway
    1 point
  3. Devourer, one of the most commonly picked bosses in the early waves, is a deadly mutated zombie that can catch you off guard and munch on your free v-bucks with the support of other zombies. Have you ever just wanted to kill 69 humans as a Devourer main? and have you died to stupid Devourer mains as a human 96 times? Then you have come to the right place, in the next 5 minutes, you will learn both how to play / and defend against The Devourer! For Humans! As a human, you do not want to hug the cade, ever, because the Devourer will most likely hook onto you first to the front of the cade where the other zombies and come in and bite your head off.You need to know that the Devourer is considerably weak compared to the other bosses with around 1300 HP depending on the difficulty setting, so if your gun is within range of the Devourer where you can see his full body, do not hesitate to kill him quickly as he could be a major threat to the human team if he is a decent player. here's an example! You will be hooked near the blue door area where the other zombies are close enough to reach you and kill you within seconds! This is not where you want to stand. Another Example.... You want to be the guy that's standing in the very back, because the Devourer will most likely hook the human closest to the cade for an easy pickoff, he/she will not want to risk the chance of not successfully hooking onto your (the green one) body and losing HP in the process. (The other humans will shoot at the Devourer.) BUT, do KNOW that the Devourer CANNOT hook people through forcefields, so keep that in mind! (You z mains as well.) For Zombies! You are incredibly weak, DO NOT try to attack the cade yourself, because that is simply not what you are built for, and do not try to hook people behind forcefields, your hook will vanish into the dark dimension. (ya cant hook peeps through forcefields.) After you successfully hook onto someone, quickly back away from the cade to save health points! If you see humans behind a cade such that their bodies are unable to fit through the cading segments, try not to go for them because you most likely won't be able to pull them over the props for the other zombies to attack him. Heres an example: See how the yellow guy is blocked off by two barrels on top of each other, which means that the "hooked" body of the yellow person will go below the barrel, meaning that you won't be able to attack him, BUT see how the blue person is completely open to attacks, you'll want to hook him closer to you and get an easy kill. Another example right here. If you have any questions or comments, things that I forgot to mention, leave'em below for some free v-bucks. And if you want to yell at me for stuff go ahead.
    1 point
  4. Now we have all probably played Minecraft. I have noticed that some communities out there get Huge amounts of money (donations for in-game rewards) from kids and other casual players. If we were to set up a server and do it in a proper fashion (multiple popular game modes [atleast 5-10 gamemodes]) we could possibly make it very popular. Now the compass menu I think people see the most is actually multiple different servers connected together. So if that is correct we would need a whole new box to support the power Minecraft servers require (if it was popular enough). Now I do have experience with managing/administrating a Minecraft server. A couple of years ago I had a server box (old one from my father's work) and we put a Minecraft server on it and got friends on it all the time. And I made the server modded and everything so, I could possibly help. The only problem is that Minecraft servers use lots of RAM so that would be a problem in the future.
    1 point
  5. @Old Bill I personally would make it so that the Knight variant is pretty darn rare with 125HP and 50 Neuro Armor with a hero sword.
    1 point
  6. as powerful as the Detonator can be, it still wont be enough to stop the continuous hordes of zombies of winning and that's why it is rare, and about the Zweihander that does fit the Knight more
    1 point
  7. Few thoughts: Detonator Having the Demolition perk plus 5 grenades is slightly overpowered for a redeem variant. Maybe having at least 2 grenades will do, but not 5. That's too much; not many people even purchase or use that many unless the intention was to profit. Sharpshooter Sounds fine to me. Knight Having the Zweihander sounds more appropriate than the Katana for this redeem variant title. Also, the Zweihander would make a much better choice when combined with Berserker and Heavy Hitter. However, as @Lady Luck pointed out: I'd say this is the priority right now. We should refrain from suggesting or adding new things until the latest update works well and things are functional and back to normal, or we risk scope creep.
    1 point
  8. I do like the idea of adding in more redeemer varients, but the third varient "Knight" seems a little underpowered.
    1 point
  9. TheDarkDevil, I still dont see that a reason to make it too op i mean it really depends on the cade, the bosses themselves, the intense of the moment, and on the redeemers themselves. I mean you can get the demo trait and buy all the grenades then erase all the bosses every wave if they are stupid and you are too good but still not a reason to remove the demo trait or call it op. Let us also not forget that zombies win most of the times anyways whether there are redeemers or not, however it is a fair point that you are complaining about and it does seem like a powerful set so i think making it rarer might be the thing that will satisfy everyone.
    1 point
  10. Man throws cheeseburger at a pregnant woman. Added to my bucket list.
    1 point
  11. We don't need to decrease the amount of people in HG, because that's literally exactly what will happen, not to be rude but its almost guaranteed
    0 points
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