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  1. Snowyamur

    Snowyamur

    Friend of HG


    • Points

      5

    • Posts

      2174


  2. The Peacemaker

    The Peacemaker

    Friend of HG


    • Points

      5

    • Posts

      1971


  3. Icon

    Icon

    Friend of HG


    • Points

      3

    • Posts

      1755


  4. DirtyDNA

    DirtyDNA

    HG Veteran


    • Points

      2

    • Posts

      1259


Popular Content

Showing content with the highest reputation on 08/23/20 in all areas

  1. I think zombies could use more defensive traits, or just reworked traits because the ones we have right now don’t really make them more effective in the late game. Even in the early game they are lackluster. Some of the names and tooltips could use better definitions and names as well that better-fit the zombie apocalypse theme. I’ve come up with a list of Defensive-category zombie traits, some that are reworks from the ones we have now, others that are new and have never been introduced. If some of these get added to the game, that’s great! If not, that’s fine, because I know the balancing act between the human and zombie gameplay loops is very difficult to achieve. I’m providing a few traits here as suggestions, and this is going to be done in parts with no defined end, simply because I don’t know how many I can actually come up with. All traits will be written in this format, as shown below: Cost – How much the trait costs in Barricade Points (BP). Gameplay Effect – The in-game effect the trait has on other gameplay elements. Tooltip – The information shown when a player hovers over the trait. The order of terms above is how every trait will be described. And every trait will have its own gameplay effect and tooltip, both of which will be shown in-game. If you have any feedback to provide with this list, feel free to reply to this thread. Reworked Defensive Z-Traits New Defensive Z-Traits
    2 points
  2. Let me tweet on your facebooks
    2 points
  3. Congrats on becoming member, you deserve it Asian Persuasion! P.S. Sorry this is a week late!
    2 points
  4. HG Members and Staff. Cast your votes! https://hellsgamers.com/artic...ctions-2020-polls-open-r752/
    2 points
  5. HGCE Community/Corporate Partnerships is looking for people! HGCE Management is looking for any eligible [HG] Members and HG | Veterans interested in helping with cross-community/corporate relations. This topic is continuously being updated as information changes. Last update 12/29/20. Tasks of the team Contacting and maintaining relationships with potential partners Working alongside HGCE events for cross-community/sponsored events Qualities we look for / Team Requirements Professionalism Good communication skills Researching skills Good cooperation with others Creativity - Who do you want to see partnered with HG? Team Requirements: [HG] Member for over 2 months Cannot have a bad history in the community (drama, bans, demotion, rejoining multiple times) Maintain strong forum, in-game, and Discord/TS3 activity Benefits of joining the team FREE Gold Admin on all our servers! Instead of having to pay $20 for Gold, you can get it for free by giving back to the community. Able to put [CE] at the end of your name. Get special access to more things on forums and other things. Want to know what exactly? Join the team to find out! Have a cool HGCE Staff and Partnerships forum tag assigned to you on the forums as well as a nice color assigned to your forum name. If you have any questions please contact Admiral MacK or Alex Thunderhunter. Want to apply? Click here! View HGCE's Management list here if you are interested in our other teams.
    1 point
  6. @EddieCam How about another one?
    1 point
  7. 1 point
  8. The effect from Unholy Strength does stack with the revival, yes. I'll clarify that. I'll actually reduce the revival chance from Death's Veil to 15% to compensate for that change.
    1 point
  9. The bots have invaded our CS:S Division! Join HeLLsGamers in driving them back to whence they came! Date: Saturday, August 29, 2020 Times: 5:00 PM (PST) | 6:00 PM (MST) | 7:00 PM (CST) | 8:00 PM (EST) Game Server: [HG] |Adaptive Bots| Server | 100 Tick | gameMe | HeLLsGamers.com (51.81.23.243:27016) CS:S server Event Management: Host(s): Snowyamur (in place of Colonel Potter M.D.) Event Manager: Snowyamur (in place of Colonel Potter M.D.) Voice chat attendance: Please join the TeamSpeak channel before the event starts. TS3 IP: hellsgamers.com How to play: Compete with your team against a wave of bots that increase in difficulty as each round goes on. All players will be given a default money set at the start, which will increase for every wave survived, and decrease for every wave where all players died. BOMB/DEFUSE type map, with a halftime, so humans are able to be counter-terrorists to defuse and also terrorists to plant. Who can play: Everyone Event rules: Only Recruit+ rank participants are eligible for the prizes and badge. Only Friend of HG+ rank participants are eligible for the prizes. General HG rules: NO cheats, exploits, glitching, or 3rd party tools that give you an unfair advantage over other players. NO ghosting. DO NOT be disrespectful NO sexual harassment of players. DO NOT be racist or use racist terms. NO useless spamming of the mic, text, or radio. That means no songs/soundbites, especially if fellow clan members or players are complaining. NO recruiting or advertising for other clans in here. DO NOT wear the -hg- / [HG] / HG | tag unless you are a part of HG and are assigned that rank. All HG Recruits+ are required to wear their respective clan tags. NO name impersonation of anyone. If you are caught trying to crash or lag the server, you will be permanently banned. Prizes: There will be three places for the Top 3 of the event: 1st Place - Gold Account upgrade 2nd Place - VIP Account upgrade 3rd Place - 10,000 HG Bux Badge: Additional Information & Credits: Graphics created by Snowyamur View full article
    1 point
  10. The server we're playing on is a public server. It's not an events server.
    1 point
  11. I missed the events from last time but I'll see if I can join this time. I'll have to leave an hour after depending on the other events doesn't clash (on other community ). Question: Unless, I'm dumb. But should the server be locked for now until the date of the event? It's currently open.
    1 point
  12. I played 500 hours of KSP, so you don't have to. Prologue Hi, welcome to a neat little Kerbal Space Program guide by me, your resident idiot @Miles. Today, we are going to walk through getting to orbit. No mods baby! Sit back and enjoy the ride, because rest assured your kerbals won't! Starting Off (WITH A BANG) So you gonna want to start a sandbox game, because you are a pleb and you aren't ready for the REAL game-modes yet. Click this building and start makin' shit. You are probably scared of all these fucking parts and shit but DON'T WORRY little baby, I am here to be your spirit guide through the KSP traverse. To start, we will learn you something about flying and shit. Put this bitch with this shit and then add one of THESE babies. But that won't work! IDIOT! This will happen. You gotta add one of THESE babies. Good job, you made a rocket that looks like a butt-plug. I am so proud of you. Now when you launch your rocket you will go brrrr and then you gotta press the stage button to not DIE like an IDIOT. Oh right, I forgot to mention to check yo staging! The higher the number, the sooner the stage will activate. So, of course we want the rocket to go first, THEN the parachute. If all goes well, then CONGRATULATIONS. You have launched and landed a spacecraft without killing anyone! Now it gets harder... The Basics of Orbit (and of RUD) Now that you have proven yourself to be slightly competent, we can move on to actual space flight! You are going to want to build a larger rocket, so lets just throw a bunch of shit together real quick. FIRST OFF: These bitches are called decouplers. You throw these mfs on when you need to disconnect useless shit from your rocket, like empty fuel tanks and spent stages. We are gonna use those to build us a space ship baby! Good enough I think. Make sure your staging is all good. The stuff that should come out last should be first and the first stuff should be last, capisce? Something like this. Now we gonna launch. You are definitely going to make some mistakes, so it is about time I introduce you to the king of the business. R U D Rapid Unscheduled Disassembly. This is the terminology we use when something doesn't quite go right. This will likely happen to you a lot. You may go too fast and hit the atmosphere too hard. You may stage too early and your lower stage will collide with your upper stage. You may be too heavy, and you parachute can't slow you down enough so you crash into the ground. Your craft might be too heavy from the get-go and collapse under it's own weight on the launch pad. It's okay, it was just RUD. It happens to the best of us, and sometimes it is part of the fun! Now, I'm going to introduce you to my good friend Mr. Navball. He has these neat little markers on him! I'll first just introduce you to prograde. Prograde indicates the direction the craft is heading. When you launch your rocket (brrrr), you are going to want to initially just head straight upwards at full throttle. Eventually, when you have around 250-400 speed relative to surface, click that speed text. It should transfer you to ORBIT MODE. Now you should slowly inch your heading towards the prograde marker. (Your orbit velocity is different from your surface velocity because of the rotation of the planet.) Make sure you watch your apoapsis on the map screen (press M) . Kerbin's atmosphere ends at 70,000 meters. Once your apoapsis is above 70,000 meters, you can cut throttle. Now you wait for your craft to drift towards your apoapsis. Also, if your lower tank is empty, stage and ditch it! Falling So Fast You Miss the Planet and Other Forms of Circular Logic Now we get to the fun part! You are in space! But not for long, unless you do something about the fact that you are plummeting back down to the planet at a very very fast speed. Once you make it to your apoapsis, aim your craft prograde and fire the engines! Watch the map screen and when your orbit line becomes a full circle and your periapsis is out of the atmosphere, you can cut your engines! Now you are in SPACE! And you aren't falling to your death, but instead travelling to nowhere. Enjoy it. If you want to return home point retrograde and fire them engines. Watch out for the atmosphere though. One More Final Thanks for reading, space warrior. If you made it to orbit, you are probably competent enough to make it to the Mun. Who knows, you might even be able to go to a different planet some day. Maybe eventually you will know what this does, or maybe even this. Perhaps you might acquire the knowledge necessary to use these, or these. Your brain may even expand large enough so that you play science/career mode, in which case you will want to use these. I am not patient enough to teach you to do or use any of those things. This guide is also probably the worst way to learn this game so god help you if you read all of this. Everything mentioned in this guide is only a fraction of what this game has to offer, if you haven't tried KSP before I urge you to do so. If you have tried KSP before and gave up on learning, I implore you to give it another go. https://store.steampowered.com/app/220200/Kerbal_Space_Program/ BUY IT! https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/ KEEP AN EYE ON THE SEQUEL! P.S. failure is part of the fun!
    1 point
  13. CLICK TO GO TO MY ARTSTATION PORTFOLIO
    1 point
  14. Policy Effective: March 11, 2016 Last Revised: March 11, 2016 Any vet, member or recruit that receives any VAC ban is automatically removed from the clan. Players previously issued a VAC ban will need to wait 1 year to reapply/apply for the clan. If you are demoted from within the community, you cannot apply on a new steam account, and must wait out the 1 year. (because we do not want cheaters as members of our community)
    1 point
  15. We're making some changes to our internal policy for how we issue the friend tag in TS3. Unfortunately we've had quite a few recent instances where friend tags were handed out and the folks who had the tags, made bad choices. In order to help reduce the amount of issues caused by guests in TS3, we are implementing the following policy. When a guest requests a friend tag in TS3, they will be asked to do the following.... Create an account on the HG forums. Associate their SteamID with their HG account. Send a PM to the staff member they are working with in TS3, to verify the account. Once this process has been completed successfully and we've completed our behind-the-scene portion of this process, the guest will be issued the appropriate tag. If a guest has a friend tag and makes bad choices, we'll assign them the Internet Safety Helmet, ban them and no longer allow them to access TS3.
    1 point
  16. DON'T DO IT. I can't say this enough, we do appreciate your comments for your fellow "possible soon to be recruits" but STOP posting in the application forums for +1's, or any other comments, please dont post anything. This section is not like the -hg- to [HG] Promotion threads. Also if -hg- or HG | (except leadership) , if you see that an application hasn't been active for a while and someone has been in the help desk constantly for an extended period of times, either drop us a PM on the forums or PM us Advisor's+ on STEAM, Thank you. Your post will get deleted, so stop doing it. If you continue to do this after NOW; you will start to receive infractions, which ultimately will lead to a forum ban. Please follow the rules.
    1 point
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