One of the greatest weaknesses for zombies in Zombie Survival is how easily killable they are. I know that killing zombies before they reach a barricade is an essential gameplay element for the human team because that’s what helps them win.
If a zombie couldn’t land a hit through all its time spent running at a barricade, then those are precious seconds wasted, and more time bought for the humans to survive.
There is nothing wrong with this considering how barricades work in the game, but with the Reforge system and all the new powerful weapons humans can craft, zombies are being instantly killed the moment they show themselves, and much faster, with nothing from the system giving them an edge. The Rebirther system has NOT made this any better.
Some people don’t like playing zombie because of the game loop for zombies, which is this:
spawn --> run at barricade --> deal damage (or not) --> die --> repeat
Nothing will ever permanently change this loop because it has existed since Zombie Survival was created, but I don’t remember zombies being instantly destroyed the moment they show their hitbox every time they show themselves. I remember zombies having at least 3-5 seconds to hit a barricade before going down. At most, it was 8-9 seconds.
If zombie players can’t even reach a barricade before dying, they leave, because it isn’t fun dying over and over when nothing is being accomplished.
Time and time again, I keep suggesting on updating old systems, and what I have in-mind is a simple rework to how the old wave system works by giving stat boosts to zombies on higher waves. Before I explain that, I want to briefly touch on the point of a wave system just so the point I’m initially trying to make is clear to the developers.
The Point of a Wave System
The Dynamic Wave Boosts System
Systems to be Removed/Changed