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  1. Imperial Knight

    Imperial Knight

    Friend of HG


    • Points

      3

    • Posts

      2006


  2. Snowyamur

    Snowyamur

    Friend of HG


    • Points

      3

    • Posts

      2174


  3. brgr.

    brgr.

    Friend of HG


    • Points

      3

    • Posts

      3990


  4. Chains

    Chains

    Retired Leadership


    • Points

      3

    • Posts

      1326


Popular Content

Showing content with the highest reputation on 03/28/19 in all areas

  1. Congrats to BangThis He has returned! We want to give a warm welcome back to our former moderator who has been promoted back to a moderator position. Go and show him some love! [HG] BangThis [M]
    2 points
  2. Hey @EisenSkrt. I'm Snowyamur, the GFX Team Leader for HeLLsGamers. My team has notified me of this request, and was not aware of it until today. I apologize for not being aware of this request sooner. Based on what you're asking for, I have the time to make assets for both your YouTube and Twitch channels for free, on the condition that I am credited for both your YouTube and Twitch channels for the assets, as well as crediting the HeLLsGamers community for asking for said assets. Should you agree to those terms, I'd be happy to make these assets for you. Be sure to reply to this thread and let me know whether you agree to these terms or not. The sooner, the better. Thanks.
    2 points
  3. Leading noobs to easy 20 man Vertigo win GG
    1 point
  4. Let’s imagine that you are playing objective event horizon, at the beginning of wave 1, someone buys all the grenades/claymores then proceeds to die at the very next 5 minutes. Which means that all the grenades/claymores will be lost and the humans will have less ways of protecting themselves in the later parts of the objective map. (Basically making the game harder in general.) Another example, a solo cade gets all the explosive in the game, leaving the maincade(s) with none left. Claymores can be very useful in certain situations, and if someone grabs it all for a solocade, it feels a bit unfair to the others in the main cades. Ive heard a hell lot of complaints ingame about people buying all the explosives at once, so I got the idea of limiting the amount of grenades/claymores/detpacks/stuff you can get in one round. Oh and uhm if you don’t agree with this please say it in the friendliest way possible, no need for arguments. Go friendly community!
    1 point
  5. Fucking updates, always missing the most important medals.
    1 point
  6. Maybe 25 points. Cause the dmg increase.
    1 point
  7. How unfair life truly is, isn't it?
    1 point
  8. Congratulations on CS:S Moderator!
    1 point
  9. The following potatoes have aggressively stolen all of your Dr. Pepper drink! AdmiralOwl ☆Raging☆ Salmon Fillet You should go and shout at them for this! Oh.. you can congratulate them on becoming our latest addition TF2 Moderators as well I guess :-)
    1 point
  10. @Snowyamur yea I guess ur right in some parts. But uhm can you like uhm, try to be a little more less cruel in your responses xD
    0 points
  11. As most of you fortnite gamers out there know that objective maps are available to be chosen once every 10 map rotations or so, and even more than that if the objective maps which are available aren't what the players desired. Let's say that we get a objective map that everybody likes every 15 map rotations or so, and eliminating replays, an average map takes 15-20 minutes for the zombies to get through and 30-35 minutes for the humans to win. So lets average that out, which gives us 25 minutes per map. Which means that between each objective maps, the players would have to wait 4-6 hours between each objective map in the most severe of cases. (But usually its like 1.5-3.2 hours, still pretty oofity oof.) And as you know, objective maps are fun as when you prank your friend with free vbucks. So maybe make every objective playable once every 5-8 rotations, just increase it by a little bit. (Friendly suggestion dont hate ok lov u)
    0 points
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