Feel free to throw some suggestions,I'll keep an eye on the map for further consideration on gameplay balances.
http://www.mediafire.com/file/w8q6h0wfr3aicwg/zs_ancient_sand_v4.bsp/file
Change logs:
V4:
Added:
-additional optimization
-admin room(Staff+ can ask me for direction to the admin room)
--Waves can now be extended to 7 - 10
--apocalypse mode can now be started at the beginning,middle or end of a wave(cannot be turned off atm,so choose wisely)
-added fog
-worldhints above the teleports at zspawn
Balances:
Zombies now have a dedicated teleport to Christmas land
-A breakable glass on the 2nd floor of Christmas house
replace the stem of the Christmas tree
changes:
shifted some func_details into world