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  1. Fred.

    Fred.

    Friend of HG


    • Points

      13

    • Posts

      249


  2. Chains

    Chains

    Retired Leadership


    • Points

      3

    • Posts

      1326


  3. Alienware

    Alienware

    HG Veteran


    • Points

      3

    • Posts

      1948


  4. JjTheHusky

    JjTheHusky

    HG Member


    • Points

      3

    • Posts

      3


Popular Content

Showing content with the highest reputation on 01/30/19 in all areas

  1. its not really that simple,i am used to hold a weapon then take a prop so that if a zombie comes i just have to drop the prop and shoot,and if there are no zombies i just switch to my hammer and nail it
    3 points
  2. Hello everyone, I'm new here! I've been peeking at HG for a while before making the recent move to join! Let me introduce myself. My name is Jj The Husky, I also go just by Jj, and I live in Tennessee. I'm a nerd who loves to play with cars, games, and servers. In my spare time, I usually drive around, mess with my servers (physically) or talk with friends on discord. Hope to meet you all soon!
    1 point
  3. 1 point
  4. Welcome! Glad to see you join HeLLsGamers. I'm always around if you need help on anything as well!
    1 point
  5. Welcome bud. You're fun to play with, will make a great addition to HG.
    1 point
  6. Welcome to our community. Let me know if you need some help with anything
    1 point
  7. Nice to meet you dude welcome
    1 point
  8. 1 point
  9. Team Fortress 2 Division Latest Promotions Moderator [HG] Fred. [M] Congratulations!
    1 point
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  11. 1 point
  12. -hg- Clan Application Game Division Team Fortress 2 In-Game Name JjTheHusky Location Hendersonville, Tennessee How old are you? 18 Which games (servers) do you play on? Mainly TF2 trade, sometimes csgo;css How long have you been playing on our servers? a couple of weeks What is your Steam ID / GUID? STEAM_0:0:70553307 Why do you want to join HG? Looking for a community to join and this one seems pretty lit. All members are required to be on our TeamSpeak3 Server whenever playing on our servers. Will you agree with this rule? Yes Do you have any current VAC bans? No Who (if anyone) referred you to apply? Combine; Misc2008 Any other information you want to include? I'm a furry so don't kill me please, thanks.
    1 point
  13. Im gonna hurt you Imperial :'( And it's not even Thursday (good on ya Fred)
    1 point
  14. 1 point
  15. Congratulations on [HG] Member & TF2 [M]oderator!
    1 point
  16. It's inconvenient to cade now that I can't switch to my hammer to nail props.
    1 point
  17. Ty Senpai. I am trying to build like top builders one day which is hard with limited money and limited practice. But you you don't try and make mistakes, you accomplish nothing, so I try to look through my shitty builds and keep trying to improve my builds each time I upgrade.
    1 point
  18. Interesting list of ideas. Couple of thoughts: Suggestion 1 As someone who loves to be the Howler because I like playing a support-class for the zombie team, I like this idea. By allowing the Howler to gain an income through buffing zombies, that will give more players an incentive to play the Howler and prevent it from becoming an obsolete zombie boss. Giving players a reward for playing as a support-class is something that needs to be reinforced for Zombie Survival, and starting it off with the Howler is a great way to go. Based on the values you provided for how many points it would receive per certain number of zombies buffed, I would keep it in multiples. For instance, for every 5 zombies buffed, the Howler gets 1 point, for every 10, 2 points, etc. Keeping it where the additive points is set to 5 buffed zombies = 1 point rewarded would be small compared to how many points zombies could make by just slashing at a barricade, but it's better than nothing. The reason why the value is small is to ensure the Howler doesn't become an easy point-farming boss; playing as a normal zombie that slashes at barricades and humans will still be more profitable than what the Howler could make, but at least the Howler is making something. Suggestion 2 I like this idea. Giving players the opportunity to decrease one of their card's levels to earn back the points initially required to level it in the first place is a flexible suggestion. Something like this would mimic a common game mechanic of re-spec in videogames with skill trees involved, and something like this is not too different. If there's one thing I'm worried about is that there's no mention of whether you earn your cards back or not. If it was up to me, I would make it where should the player choose to downgrade one of their weapon cards, they would earn back all the points initially required to level-up, but they wouldn't earn back the cards. Basically, the cards on-hand would neither increase nor decrease; that would remain constant, but by downgrading a card by one level, the player would essentially "lose" cards that they used up to raise it by a level. Ex.: I have 784 "Crossfire" Glock cards on-hand, and my current "Crossfire" Glock card level is 7. It costed 1000 points and 400 "Crossfire" Glock cards to level this card up to level 7, and if I choose to downgrade this card back to level 6, I would receive the full points refund, but not the full "Crossfire" Glock cards refund. I would still have 784 "Crossfire" Glock cards on-hand to level it up again if I choose to, but by downgrading, I essentially "lost" 400 "Crossfire" Glock cards. Doing this would make level-downgrading an option someone wouldn't do on a fly.There's a benefit and a drawback to doing this, and this seems fair because the player would be sacrificing one thing for the other. Suggestion 3 To be honest, I would reduce how many points are rewarded for keeping a Supply Crate active for 6 waves and compensate this with earning something related to the currently-active cards mechanic alongside the points. For instance, if there are two Supply Crates on the map, and one is destroyed, but one remains active as the humans win the round, they would receive 100 points and a Draft Chest. If both supply crates survived, players would receive 250 points and a Mystical Chest. This makes rewards for keeping the Supply Crate alive more worthwhile than just rewarding points that would otherwise be burned through spending. These are my thoughts. Simple list of suggestions, but worth a look.
    1 point
  19. Aiden, I have gotten opinions from Upper Leadership as well, and everyone has agreed. Here is my explanation: at the start of the demos you couldn't hit a shot, and were generally missing every shot you attempted, than out of the blue your crosshair gets snappy and you're a completely different player hitting some pretty questionable shots. I believe this ban is justified and will go as follows, meaning you can appeal in a year. Not abuse
    1 point
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