Leaderboard
-
in all areas
- All areas
- Blog Entries
- Blog Comments
- Files
- File Comments
- File Reviews
- Events
- Event Comments
- Event Reviews
- Images
- Image Comments
- Image Reviews
- Albums
- Album Comments
- Album Reviews
- Articles
- Article Comments
- Article Reviews
- Videos
- Video Comments
- Video Reviews
- Servers
- Server Comments
- Server Reviews
- Streams
- Stream Comments
- Stream Reviews
- Topics
- Posts
- Status Updates
- Status Replies
-
Custom Date
-
All time
November 8 2012 - November 27 2024
-
Year
November 27 2023 - November 27 2024
-
Month
October 27 2024 - November 27 2024
-
Week
November 20 2024 - November 27 2024
-
Today
November 27 2024
-
Custom Date
03/29/19 - 03/29/19
-
All time
Popular Content
Showing content with the highest reputation on 03/29/19 in all areas
-
Abuser Name [HG] Wonderland [M] Abuser's Steam ID/Unique ID STEAM_0:1:17029986 Where did this occur? GMod What server? Zombie Survival How long ago did this take place? About 12 hours ago. I went to sleep afterwards. Give us a brief description of the incident. Zlisted/Zlocked x2, muted x1, perma gagged a player. Just finished a ZE map, server swaps over to a regular map and I'm simply gathering props. Wonderland tells me I'm not allowed to cade. References a time when I caded my way to his solo cade and brought humans along with me. I get what is a warning to not cade or else. His reasoning was I "Nail props down and I don't cade". I respond and I get zlocked. Then that point on, all I get told was "Its a rule that I cannot nail props down without intent of using them" followed by a mute. Don't have evidence of this, I was zlisted by him the map afterwards for bringing people to his solo cade. Same reasoning was I nailed props down without intent on using them. I spent 1st wave gather props and was zlisted after he saw that I was gathering props. From that point on, I started to record in-case it happens again. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Time stamp/pointing out key details to smooth out the report. -Video #1: The reason why I am not allowed to cade. Simply for reference when watching video #2. -Video #2: Begins at 6:40. Best to watch it from there and watch the chat. -Video 2 @ 8:40 - Perma Gagged someone for being vocal over becoming zombie volunteer shortly after my zlock. Screenshot #1: We talk via pm because I'm muted. I'm telling him I did not nail them down with intention of "not using them". Screenshot #2: I get told "That's what they all say". I believe this requires some evidence to prove I had no intentions of barricading rather then assuming I am guilty. Screenshot #3: Not as important. But I wanted to point out game tracker states I've only played as Zorga for 1 day at the time of being zlocked. I'm not sure where he got the last 4 days from. Additionally If he's only seen me cade once in the past 4 days, I don't see how it should have affected what happens in the future. In this case, the zlock. I don't recall doing such a thing to begin with. Screenshot #4: The props I was zlocked for. Screenshot #5: The first zlock. Same scenario. I wasn't recording at the time being so I only have a screenshot but I figured I'd include it in. Screenshot #6: Not as important but may explain the motive behind me being zlocked. Scroll to the bottom for the message. I do have a capture of this in video format if requested. Proof Links?2 points
-
First of all, I do want to clarify that there are probably already multiple guides created on this topic, but as I looked through some of them, few actually contain pictures and a clear explanation of what the weapon/prop created does. So, here is an explanation of how the crafting system works in HellsGamers! (I've borrowed 2 images from an older guide on steam, here if you want to check that one out: https://steamcommunity.com/sharedfiles/filedetails/?id=400231875) [Thx Snow] Note (6/1/2020): Yea this needs to be updated, but uh, heh... Note (12/17/2020): Don't use this guide its very outdated, I quit HG a long time ago. ______________________________________________________________________________Meele Weapons / Tools SawHack Weapon: Wooden Axe + Saw Blade This weapon is less commonly used, as there are better weapons to use such as the Zewihandler and the Katana, which both does more damage and has more range than the Sawhack. + = Dual Saw-Blade: SawHack + Saw Blade This weapon is commonly crafted and used by Berserker mains, it deals great damage and can be swung at an incredible rate with the boost of the berserker trait. += The Megamasher: Explosive Barrel + Sledgehammer Less commonly crafted and used, but is a very strong weapon that can knock zombies back away from the cade and deals good damage. + = The Electro Hammer: Battery + Carpenters Hammer A superior version of the Carpenters Hammer that repairs more health to props, although not many people craft this tool as it can be bought from a supply crate, and also why would you waste a battery on this? + = The Bust-On-A-Stick: Plank + American Statue Looking Thing that is Nowhere to be Found Anymore Another melee weapon that has mediocre damage, range, and attack rate, don't bother crafting this. + = ______________________________________________________________________________Props Explosive Barrel = Canister + Barrel This prop can be used to craft the Megamasher, pretty useful. + = Bigger Wooden Box = Small Wooden Box + Small Wooden Box I guess you can use this to make a better cade? no wait yea this is useless. + = ______________________________________________________________________________Guns Dual Sprayer UZI = Sprayer' UZI + Sprayer' UZI A reliable dual wielded weapon that contains 80 bullets, it has a fast reload speed with high firerate and mediocre damage, certainly burns through ammo, but is definitely a weapon worth trying out. (Note: you can also get this weapon by redeeming.) + = Photon' Laser Crossbow = Impaler' Crossbow + Battery Certainly one of the best guns you can craft with a battery, this weapon shreds through groups of zombies like a real champ in a damp, although its ammo is expensive, you can impale a total of 20+ zombies at once which can give you an damage output of 3000+ with a single crossbow bolt if the shot is timed and positioned correctly. + = Protheium Magnum = Ricochet' Magnum + Battery One of the most commonly crafted weapons in the first wave, it deals good damage, has an extremely high accuracy which means that if you put your crosshair on your target, your shot will not miss. + = (Shitty photoshop, looks close enough) Redeemers Dual Handgun = Peashooter + Peashooter A weapon you will most likely receive when you redeem, but you can actually craft it, if you did not know that. This weapon is mediocre at best, do not bother crafting this weapon as it is a pain in the ass to find two peashooters.(Even if you waste worth menu points to buy one.) + = Wicked' Boomstick = Boomstick + Battery At last, we have the wicked boomstick, a great weapon for dealing high damage to bosses, but requires 6 shells put in at once to maximize its power. Overall, its a great weapon and definitely worth crafting if you still have your battery by Wave 3 intermission. + = (shitty photoshop again don't judge) Obliterator Mingun = Hurricane Machine Gun + Grim Reaper Machine Gun A quite expensive heavy weapon to make, but it deals massive damage to the undead and can wipe a horde of zombies in a matter of seconds. + = Precision Railgun = Gluon Laser Beam + Photon Crossbow Again a very expensive weapon to make, but it does have its benefits, with its ability to one shot over 50% of the zombies classes and basically unlimited penetration, this weapon can be extremely deadly in some situations. NO LONGER CRAFTABLE! + = _________________________________________________________1 point
-
When zombies destroy both supply crates, they get a certain amount of points. (Such as 50,75, or 100) Just like how the humans get points when they repair supply crates, I feel like it's only fair if the zombies get points for destroying supply crates as well. (One more reason to z-main as well.)1 point
-
Zorga, I told you time after time day after day after day to stop nailing stuff down when you dont cade and you just continue to do it day after day after day. Four days . Many many many many warnings.. Multiple Zlocks.. And yet every round you just continue to nail stuff down without intention of cading. You say your gonna cade.. And i tried to give you benefit of the doubt and yet you just kept doing it.. I literally informed you its literally a rule on the server.. Yet you just kept doing it over and over again. You have great proof of me telling you this every time. Then in Capture 1# you troll the entire solocade by building a ladder for zombies and letting them up killing the remaining humans. Its literally a rule not to nail stuff down if you arnt cading. Also the player permagagged was gagged the prior map for doing the same thing and decided to do it again How much is too much? You should have read the rules specifically 7 and 8 Also need to point out that no action was taken for any ladder or letting people into a solocade.1 point
-
Let’s imagine that you are playing objective event horizon, at the beginning of wave 1, someone buys all the grenades/claymores then proceeds to die at the very next 5 minutes. Which means that all the grenades/claymores will be lost and the humans will have less ways of protecting themselves in the later parts of the objective map. (Basically making the game harder in general.) Another example, a solo cade gets all the explosive in the game, leaving the maincade(s) with none left. Claymores can be very useful in certain situations, and if someone grabs it all for a solocade, it feels a bit unfair to the others in the main cades. Ive heard a hell lot of complaints ingame about people buying all the explosives at once, so I got the idea of limiting the amount of grenades/claymores/detpacks/stuff you can get in one round. Oh and uhm if you don’t agree with this please say it in the friendliest way possible, no need for arguments. Go friendly community!1 point
-
So this is only an idea. How about change of ZE mechanics where there would always be 50 % humans and 50 % zombies; - if zombies kill a human they instantly redeem - if a human dies to a trap, then then a zombie with most damage dealt will be redeemed etc... Of course humans would still lose if a massive kill all trigger hurt kills everyone. The goal would be that the humans who DO survive at the end gets rewarded with points/cards. Would this make the game mode a little more competitive rather then one sided (and less tedious with repeating same map chapter over and over when humans cant complete the map)?1 point
-
1 point
-
I'll be taking a bigger look at it tonight so I can discuss with some people, sorry for the delay.1 point
-
1 point
-
Map Name: 1home reborn current version on the server: zs_1home_reborn_v2a new version: zs_1home_reborn_v2b Link: http://www.mediafire.com/file/5vvj7cgn2zaafaa/zs_1home_reborn_v2b.bsp/file Reason for update: removed the sigil placements screwing the supply crate and optimization with the introduction of areaportals. https://imgur.com/a/vj0PiGQ1 point
-
Why not have it so that every stock item gets destroyed when a player holding it dies and it is restored and available again? Since some certain individuals just can't have T6/all force fields/ grenades and such.1 point
-
1 point
-
1 point
-
1 point
-
Re-post due to inactivity: Map Name: Forlorn Bunker Current version on the server: zs_forlornbunker_v2 New version: zs_forlornbunker_v4 Link to map download or thread containing the download: https://steamcommunity.com/sharedfiles/filedetails/?id=1561104187 Reason for update (if applicable): New map version I've put together a new version of the map on the workshop. Significantly improved from its predecessor in terms of gameplay, optimization, and quality, among other things.1 point
-
Thx @Snowyamur, definitely taking that into consideration next time. Just tryna be helpful by adding in images to simplify everything1 point
-
At least your guide has more images to visually see the combination process @Univerous, so that's a plus there, unlike the one above where Boxsnake just went all textual information so that it's hard to grasp what he's saying. New players would definitely understand this better. Also, I'm currently under the impression that you read another person's guide regarding the same topic that's available on Steam, which is how you knew all these combinations, unless someone told you or you've been playing this game long enough to know. This is not me doubting what you know; this is me telling you that there is a guide similar to this one with more images, albeit some combinations are missing. I'd suggest crediting them to help your own credibility with this guide -> Zombie Survival Craftable Items by C0n1 point
-
1 point
-
@Snowyamurhaha I just jokingly said that because you are always so straight/direct and to the point is all.0 points