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  1. Alienware

    Alienware

    HG Veteran


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  2. Chains

    Chains

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  3. Snowyamur

    Snowyamur

    Friend of HG


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  4. Old Bill

    Old Bill

    Friend of HG


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Popular Content

Showing content with the highest reputation on 06/06/19 in all areas

  1. For once one of my threads like this has a legitimate title! So lets get to it... HUGE CONGRATS TO HG | Combine [L] ON HIS PROMOTION TO TF2 DIVISION LEADER
    5 points
  2. Sorry for the delay. I thought that this post had been locked after @FreeHugs replied, but thankfully a friend of mine told me that it wasn't locked so here I am. @imasonaz you are correct in the fact that my previous post only mentions that I missed my time here and doesn't actually mention any real reason as to why I should be unbanned so let me amend that mistake: HG was always a home for me and will remain as such regardless of the outcome of this appeal, and because of this I would love to make promises of working towards re-populating the CS:GO division, help recruit new members, and many other great things. The only thing that I know for certain is that if I am unbanned you will not regret it, I have learned from my mistakes and over the past year (and some) I have actually had to learn to be responsible for myself and others and have become a much more enjoyable and responsible individual than when I was last in HG. Thank you, Jglake
    2 points
  3. Honestly, as a recruit for HG I really enjoy the community more closer then I ever imagine. I met a lot of great staffs! and great members of the HG aswell! I'm happy I toke the opportunity to apply for Recruit for HG!
    2 points
  4. General Roasterrock legendary card +30 Health +75 Armor OR +15 Health +30 Armor Seeing that the general is a human boss but not team threatening like how Nightmare and Tickle monster are to the human team, I think it would not be big problem if it becomes a rare card with reduced status but I will leave the final decision for the ones who will implement it ------------------------------------------------------------------------------------------------------- Medical Kit rare card +0.5 health ------------------------------------------------------------------------------------------------------- Turret rare card +0.5% faster scan +0.35% faster firing speed
    1 point
  5. Attention please read this before proceeding I am simply suggesting that the cards have special abilities after some certain level, the following are JUST ideas that I think would be good and are not FINAL, if you like the "suggestion" itself but not the following ideas or think some of them need some change then please reply what you think should be changed or added. But if you don't like the "suggestion" from the first place then feel free to object with a reply stating why you don't like it or why it should not be there. --------------------------------------------------------------------------------------------------------------------------------------- Why, what is the difference between this and normal upgrading? The reason I have suggested this is to encourage people to spend and have more reasons to collect points, other than the fact there are some cards untouched by the majority so it would be fun to actually see people seek to upgrade them and the difference is that these special abilities are a one time thing unlike the normal upgrading which attributes slowly upgrade till the card is maxed. And you might notice some of the following abilities have a unique power to them and you might be like if they are used by multiple they will be kind of overpowered while that is partially true but you have to remember that not everyone has the same number of cards, or even the same cards themselves, and maybe not even the will to upgrade in the first place. --------------------------------------------------------------------------------------------------------------------------------------- Keywords On kill --> In kill feed, it only shows your name as the killer no one else with you On assist --> In kill feed, it shows that you assisted someone in killing On use --> Applies only when you are using the weapon Consecutive --> One after another without a gap (miss) in between --------------------------------------------------------------------------------------------------------------------------------------- Let us start, I will not cover all cards but the ones I have thought of ideas for. Humans Silencer level 9 +25% more reduced aura range Drill deagle level 9 Clip increases by two bullet Glock level 9 Last bullet of the clip is 50% more accurate Eraser level 10 Last bullet in the clip does 5x the damage instead of 3x Fists level 6 After 3 consecutive successful hits to a zombie, the fourth one will deal two times the damage Jump card level 6 Your legs are strong now, when you fall from a height that knocks you down you take 25% less falling damage and recover 50% faster. Katana level 8 You are a ninja now, 50% more movement control when you are airborne Kongo Axe level 8 On use: when your health >= 50%, you get 25% poison resistance Executioner Axe level 7 non-boss zombies with health lower than 50% bleed on hit for 5 seconds a hit. Car Axel level 6 Hitting nailed car parts (tires, car doors, car themselves) increases the area of effect by 75% HMTECH-101 Medic Pistol & HMTECH-401 Medic assault level 11 10 worth points off discount of the worth menu Meat Hook level 6 Being within 10 meters of the hooked zombie, damages them +3% more a second Hunter rifle level 10 3 headshots make your 4th bullet do a headshot damage regardless of whether it hits the head or not Axe level 9 You are a trained fireman now, axe deals 300% more damage to doors. Knife level 9 Back stabs deal 100% more damage Plank level 9 Double right click drops the plank as a prop so you can use it for the barricade (this action cannot be undone as it will become a prop) Stun baton level 9 Deal two times the damage to zapped zombies Crowbar level 10 On use: You get 5% damage resistance to headcrabs attacks Destroyer sniper rifle level 5 Bullet penetration reduction is reduced to 40% from 60% Bow level 10 For every 5 bows, you get a bow that does 50% penetration Akbar level 6 On use: If you have a grenade, you will explode on death. Ender level 8 Clip increases by two bullet Promethium Magnum level 5 If you kill with the last bullet in your clip, one bullet is transferred from your ammo to your clip (without reloading) regular Impaler level 6 30% chance that your next reload will be as fast as the photon impaler Grim Reaper Machine Gun level 6 On Kill: One bullet is transferred from your ammo to your clip On every two assists: One bullet is transferred from your ammo to your clip (both cases without reloading) with a maximum of 100 bullets then you will have to reload again Dragon Breath level 6 Last resort: Your last bullet in the clip fires a special bullet that makes every zombie you burn with it burn 2 other zombies burn if they make contact to them (Note: you are required to fully reload the gun to do this) Doom shotgun level 6 Be economical, new secondary fire mode that deals half the damage but only shoots one bullet at a time Destructor automatic shotgun level 6 Clip increases by 3 bullets Evo level 4 New fire mode that you can switch to by E + R, semi-automatic Grenades level 6 5% chance your explosion burns zombies Health level 6 Other players heal you 10% more (More) Carpenter hammer level 6: 50% more nails from arsenal crate & resupply box Wrench level 7: Every 2 consecutive successful wrench *repair hits* to Supply crate give you 2 seconds of damage resistance buff Zombie Damage Resistance level 2 Gives you 4 more seconds of damage resistance buff from Defender trait. Worth card level 3 Points multiplier bonus crate (double points and triple points) lasts 50% longer Suicide bomb level 3 If the wave is not 6, then 10% chance that you will survive your explosion and be unable to buy suicide bomb for the rest of the round. Speed level 3 Gives you 4 more seconds of speed boost from Adrenaline and Defender traits. Zeus level 3 The further the zombie is in the shock chain the more they are damaged by +2 a zombie Stormforce sniper level 3 Heat vision mode that can be activated at will can ONLY be used on scope after dealing 6000 damage to zombies, the mode lasts for 10 seconds. And it is different than the one in the bonus crate as it does not show you their health or which zombie they are, just their aura (similar to the one that zombies see but without health status) Gluon level 2 5% faster ventilation Hurricane level 2 10% slower cooldown Grenade Launcher level 2 50% resistance to your own explosions Zombies Regular zombie level 10 As regular & Fresh Dead & Gore On knock down: 65% resistance to all types of damage until you get up except Shovel As medic zombie: your flesh heals 30% more Ghoul level 8 Ghoul & Alpha Ghoul: You can make a spawn 10% closer to humans in distance Putrid Ghoul: Hitting a human gives you 1 second speed boost Bloated zombie level 7 Dealing 125 damage to the barricade increases the puke emitted on death by 40%, dealing lower than that will also increase it but the lower you damage, the less extra puke. Fast zombie level 7 50% faster climbing Fast headcrab level 7 10% smaller size Regular headcrab level 7 15% faster burrowing (Shift mode) Wraith level 7 As Wraith on kill: You get 30 seconds of being completely silent or until you die As Apparition: When your health is above 60% you don't make pain sounds when damaged Crow level 7 50% more barricade points gain Poison headcrab level 6 As regular poison headcrab: 10% faster lunge attack As venom poison headcrab: While a human is under bitten poison effect others heal them 33% less (More) Bullsquid level 5 2 extra secondary projectiles Revenant level 6 As regular: You are legion's best friend!, around legion you deal 10% more damage As fridge revenant: 25% damage resistance to fire As blood revenant: life leech trait gives you 15% more health Poison zombie level 6 50% thicker skull when your health is above 50% Immolator level 6 As immolator: Now you are fired up, the first prop/human you collide to burns then there is a cooldown of 6 seconds until you can do that again As chilled immolator: Snow ball (secondary attack) radius increases by 25% Zombine level 6 Claw attacks will not disable your sprint now Nightmare level 2 As regular nightmare: When your health is 15% or under your attacks will cause the barricade to take overtime damage (basically ruin trait) As steadfast nightmare: Get those runners, the further you are from the humans the faster, you are up to 25% faster when you are away from humans and the closer you get to them the more your speed goes back to the base one. As ancient nightmare: Those ancient angry bones of yours will teach those humans a lesson, a berserker bonus starts when your health is under 40%, your attacks get faster up to 20%. Tickle monster level 2 As regular tickle monster: 10% longer claws As tickle nightmare: You are a door cade destroyer now, aside from having 10% extended claws if the nailed prop is door model of any type you do 25% more damage to it. Shade level 5 As regular Shade & Omega Shade: You take 50% less damage from (the portable lamp) As Shadow Shade: Darkness shall take over, portable lamps within your area of effect completely disable As Frost Shade: 25% fire resistance and *ice explosion on death* Howler level 6 As Howler, Spirit Hunt: Every human effected by your howling gives you +1% extra damage for as long as they are under the effect with maximum of 20% As Sufferer: Your howls last 50% longer on bosses The butcher level 5 As regular butcher: When your health is below 50% you become enraged, being damaged with melee gives you 10% speed and attacking boost for 2 seconds As chrono butcher teleportation unfreeze: 10% faster Bonemesh level 2 Regular projectiles make bigger flesh projectiles that heals zombies more Gas projectiles get 10% bigger radius Wendigo level 5 Humans cannot slow you down with bullets and the less health you have the faster you get, you get faster up to 25% Nerf level 5 50% faster cooldown for your next secondary attack King headcrab level 5 As regular king headcrab: 50% faster burrowing (Shift mode) As doom headcrab: 15% smaller size Legion level 5 50% damage resistance to melee weapons Devourer level 5 Devourer: New fire mode that you can switch to by pressing R just like bonemesh, instead of hooking humans. You can use your hook to climb walls (just like spider man) Leecher: Two extra hooks Pukepus level 5 As regular pukepus on death: You explode like a balloon of poison in all directions (front, left, right, back). As electro pus you disable force fields for slightly longer As Gorepus: 25% beefer healing projectiles This topic is subject to be changed or have stuff added at any time, please give feedback and ideas if you are into it.
    1 point
  6. Congrats Combine, I know you'll do a great job.
    1 point
  7. This may be too late to post, but there's no way to actually utilize resources a lot of resources to Gmod because of its source engine. The game is poorly optimized for multi-threaded uses so a CPU such as Ryzen 7 2700X will not perform better than an i9-9900K (as expected). Gmod isn't as resource heavy as it seems, but the low fps doesn't always mean your PC is the bottleneck. I have a Ryzen 7 2700X paired with a GTX 1050 Ti. This is a high-end CPU (8 core, 16 thread) paired with a budget-friendly GPU GTX 1050 Ti. Even with multi-core option enabled, my framerate is somewhat around 60-70ish fps and CPU utilization is quite low. In fact, it only seems Garry's Mod is only taking advantage of 8 threads instead of 16 threads. In addition, GPU usage is low because the CPU is not utilizing all of its resources to the game. And like you stated: Since I have a good CPU, setting it to Real Time was no problem. However, this only improves FPS by quite a few (around 1-8). I did notice that CPU usage increased quite a bit, but it was only on the 8 threads that were utilized in GMod. The only way to truly increase your FPS is by buying a CPU that has extremely good single-core performance such as an i9-9900K or the upcoming Ryzen 3000 series. However, many of you viewing this topic just want to boost FPS for free, so what you can do is do what the guide tells you. If you have a really low-end GPU (4600 Intel HD Graphics or GT 710
    1 point
  8. As someone I work with and who's part of my team, this was a position well deserved to you @Combine. Congratulations.
    1 point
  9. Aye yo, congratulations on the promotion @Combine. Well deserved.
    1 point
  10. Congratulations! Continue kicking ass and leading HG to be even better. Also, agreed about title. Title game is weak. :[
    1 point
  11. HG has always been awesome. You won't ever regret being here.
    1 point
  12. Thank you to everyone for allowing me to have this opportunity.
    1 point
  13. Promoted: Combine | STEAM_0:1:69259149
    1 point
  14. Happy to hear you're enjoying being here @Pharo.
    1 point
  15. Glad to have you here.
    1 point
  16. That is wonderful buddy! We are glad to have you!
    1 point
  17. 1 point
  18. What a great story. They're growing up so fast! Glad to hear all the positive outcomes for your family.
    1 point
  19. Here's to a bright future for your two children. God bless.
    1 point
  20. Welcome back buddy, happy to see things are on the upside and you have returned!
    1 point
  21. I am so glad things are going great with the family, God bless them, couple adorable kids. I know that period during the surgery had to have been really tough on your nerves buddy, so pleased that she is in the clear and doing so well buddy May thy future be bright, BOSCH
    1 point
  22. Feel free to throw some suggestions,I'll keep an eye on the map for further consideration on gameplay balances. http://www.mediafire.com/file/w8q6h0wfr3aicwg/zs_ancient_sand_v4.bsp/file Change logs: V4: Added: -additional optimization -admin room(Staff+ can ask me for direction to the admin room) --Waves can now be extended to 7 - 10 --apocalypse mode can now be started at the beginning,middle or end of a wave(cannot be turned off atm,so choose wisely) -added fog -worldhints above the teleports at zspawn Balances: Zombies now have a dedicated teleport to Christmas land -A breakable glass on the 2nd floor of Christmas house replace the stem of the Christmas tree changes: shifted some func_details into world
    1 point
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