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  1. RELAX

    RELAX

    Friend of HG


    • Points

      3

    • Posts

      108


  2. Marco

    Marco

    Friend of HG


    • Points

      2

    • Posts

      52


  3. Fred.

    Fred.

    Friend of HG


    • Points

      2

    • Posts

      249


  4. Uni

    Uni

    HG Member


    • Points

      2

    • Posts

      235


Popular Content

Showing content with the highest reputation on 03/21/19 in all areas

  1. So this is only an idea. How about change of ZE mechanics where there would always be 50 % humans and 50 % zombies; - if zombies kill a human they instantly redeem - if a human dies to a trap, then then a zombie with most damage dealt will be redeemed etc... Of course humans would still lose if a massive kill all trigger hurt kills everyone. The goal would be that the humans who DO survive at the end gets rewarded with points/cards. Would this make the game mode a little more competitive rather then one sided (and less tedious with repeating same map chapter over and over when humans cant complete the map)?
    2 points
  2. Florida man tried to steal vending machine from apartment complex, police say
    1 point
  3. Have you been having trouble making profits in ZS? Have you died before you actually got to use up the ammo for the weapons suggested by other point farm guides? And have you been listening to suggestions and following them but still fails to make good profit? Then you have come to the right place! Today, as you read this post, I will slowly teach you how not to lose any points at all! Never ever! (Note: This only applies people who do not main healer & cader, but rather weapons) Situation # 1: Let's say that you have bought an Eraser' Tactical Pistol on round 1, along with 200 pistol ammo, and by the end of the round, you are down -50 profit, and still holding the pistol with 80 pistol ammo left. From what I've seen, the majority of the server tends to buy Tier 2 immediately after wave 1; without calculating the amount of ammo left they can use to make profit, and buying a new weapon along with more ammunition, can only cause you to drop even more points and go negative. Now, since you have used up 120 pistol ammo from the first wave, you are likely to use more if not the same number of bullets the following wave, so buy up to 140 pistol ammo, (just to be safe), and using that Eraser' Tactical Pistol, you will undoubtedly make profit the next wave. Many people make the mistake of buying a weapon and ammo for that weapon each wave, as the higher tiers unlock, which is something you do not want to do. Never ever buy a new weapon without using up all the ammo in your current weapon. Do some thinking and calculating each time a wave ends, aka the number of bullets you used this wave, the points you made, the number of bullets you will likely made next wave, and the points you will likely make next wave. And adjust accordingly. Main Idea: Do not overbuy, don't get new weapons with a weapon and ammo in your hands already. Situation # 2: You have an Akbar' Assault Rifle, and after wave 2 ends, you have 400 ammo left, but you know that you are going to use more than 400 ammo the following wave, so you buy up to 1400, which you know is more than you need, but you are 'preparing yourself for the wave after the next wave', you are 'buying ammo in advance'. DONT EVER DO THAT, BUY THE AMOUNT YOU ACTUALLY NEED FOR THE FOLLOWING WAVE AND NEVER THE WAVE AFTER THAT, DO NOT OVERBUY AMMUNITION BECAUSE THERE IS ALWAYS A CHANCE OF THE CADE FALLING AND YOU DYING WITH 1000 AMMO LEFT IN YOUR INVENTORY. As I was playing ZS today, our cade fell in the middle of the second wave, and as my comrades died, I picked up their loot only to see this : "You have picked up 1103 SMG ammo", "You have picked up 718 Medical Power", and "You have picked up 421 shotgun shells." And as I peeked at the leaderboard on the zombie side, I saw "-213", "-61", "-252", "-152", so on and so on. Main Idea: Do not overbuy ammo, because there is always that chance of you dying without you using up all the ammo. Situation # 3: Will be added soon.....
    1 point
  4. After the Fubar has been drastically nerfed, most people now view the weapon as a piece of garbage in a McDonalds coffee cup, but is the weapon really underpowered? The Fubar uses 20 fusion cells with each shot and its magazine can hold up to 120 fusion cells, with the damage output of around 300 with each bullet fired, [each shot does about around 15 damage]; While the Tau Cannon does about 25-50 depending on where you hit the zombie. (Keep in mind that the Tau Cannon is also cheaper) Which means that the Tau Cannon uses its ammo more efficiently with an average boost of 100%, but wait, do not come to the conclusion that the Fubar is just as garbage as fortnite v-bucks just yet. The Fubar penetrates zombies, and in most cases, when T6 is unlocked on a normal map, the zombies would be cramming at the front of the cade(s), making the Fubar very efficient at maximizing its full penetrative power. I've personally tested this weapon, and I can assure you that it does around 1200-2500 damage with each shot, which means that each fusion does about 60-75 which is almost 60% more powerful than each fusion cell the Tau Cannon uses. Now here comes the question, is the Fubar in its rightful place as a T6 weapon or is it way too weak to be in the T6 league? Post your ideas below! Buff or No?
    1 point
  5. Team Fortress 2 Server Population Event Starting in 30 minutes!
    1 point
  6. This is what free V-Bucks are for
    1 point
  7. Congrats! Its amazing seeing you in the clan again
    1 point
  8. 1 point
  9. 1 point
  10. We didn't get a win in MLT home because the zombie team became a bunch of pussies and RTV'd us out. Remove RTV when tier 6 is unlocked or let admins use the fucking veto, somebody disabled that.
    1 point
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