This ^
Also this ^
Thanks for reinforcing this understanding, @F00L.
If I didn't mention it above, I'll say what I told Lady Luck a while back. I'm not entirely against z-mains. While the incentive to z-main is to earn easy points for most players, some do it because it's fun, and those are the few rare people volunteering to take on a role in a game that not many people like to play. For that, I sort-of respect those people, even though I still find those people annoying to deal with because they get very good at their role.
That aside, there's gratification if risk was taken to earn a reward. There's no gratification for earning +100 points as a zombie if all I had to do was destroy a supply crate, even one that wasn't guarded to begin with. As F00L mentioned @Uni, the 50-point reward for having a supply crate repaired while on the human team is satisfying because the risk comes with leaving the cade, even with bosses still lingering about, and potentially dying. For zombies, who have infinite lives, destroying a crate for a reward isn't so satisfying if the crate was left unguarded, which one crate on the map usually is, and all zombies have to do is destroy it. Even dying isn't a problem because of the fact zombie players can respawn; humans can't, that's what makes it exciting.
I'm tired of pointwhores in ZS; they're common now, and it'll never go away. Admittedly, I was a pointwhore myself, but I've come to understand that pointwhoring requires working at the expense of others, and that's not okay. It's not always like this, but the definition of pointwhore is greed, and no offense, this suggestion reflects on greed.