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Showing content with the highest reputation on 03/27/19 in all areas
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The free period has been extended until the 31st, probably because Bethesda kind of made a shitshow yesterday. In honor of The Elder Scroll's 25th anniversary, Bethesda is giving away Morrowind for free. So, for you: The Elder Scrolls III: Morrowind Morrowind will be free until Sunday, March 31st. To grab it, create a free Bethesda.net account. Then log in and redeem the code TES25TH-MORROWIND. The game will be applied directly to your Bethesda.net account. Mind that this requires the Bethesda Launcher. Have a look if interested and enjoy.1 point
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or how bout the one zombie that did the most work gets bonus pts even if the supply crate is abandoned1 point
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I meant like some more barricade points when the supply crate is completely destroyed1 point
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@F00L and @Snowyamur, I can understand the point of the view you guys are coming from, but usually the humans do barricade the supply crates, and only the in the rare cases of the supply crates being completely garbage would the humans choose not to cafe there. The supply crates provide tool extremely helpful for the human team, such as barricade transponders and nail bots, so I felt like it was only fair for the zombies to get something out of destroying the supply crates which are pretty darn important to the humans (in most cases). Also I usually have more fun and get a lot more profit when I play human, so this is merely a suggestion to encourage people to play zombie once in a while, since most people on the server likes to play human. But I do appreciate the response, @F00L& @Snowyamur, very insightful! And as @A Imperfect perfection suggested, perhaps the zombie team can get some barricade pints instead of actual points.1 point
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This ^ Also this ^ Thanks for reinforcing this understanding, @F00L. If I didn't mention it above, I'll say what I told Lady Luck a while back. I'm not entirely against z-mains. While the incentive to z-main is to earn easy points for most players, some do it because it's fun, and those are the few rare people volunteering to take on a role in a game that not many people like to play. For that, I sort-of respect those people, even though I still find those people annoying to deal with because they get very good at their role. That aside, there's gratification if risk was taken to earn a reward. There's no gratification for earning +100 points as a zombie if all I had to do was destroy a supply crate, even one that wasn't guarded to begin with. As F00L mentioned @Uni, the 50-point reward for having a supply crate repaired while on the human team is satisfying because the risk comes with leaving the cade, even with bosses still lingering about, and potentially dying. For zombies, who have infinite lives, destroying a crate for a reward isn't so satisfying if the crate was left unguarded, which one crate on the map usually is, and all zombies have to do is destroy it. Even dying isn't a problem because of the fact zombie players can respawn; humans can't, that's what makes it exciting. I'm tired of pointwhores in ZS; they're common now, and it'll never go away. Admittedly, I was a pointwhore myself, but I've come to understand that pointwhoring requires working at the expense of others, and that's not okay. It's not always like this, but the definition of pointwhore is greed, and no offense, this suggestion reflects on greed.1 point
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Bunny hopping on bots is stupid they already have aimbot and they all go 700 mph and u barely shoot em coz they are to fast1 point
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Like snowyamur said no offence uni but this seems like an idea just to get more free points for zombies other than a suggestion that helps change the way humans should play with supply crates.1 point
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NO, its way easier for zombies to destroy the supply crate than for humans to repair it. The reason the humans get the 50 is for going throught everything to get it repaired, thats the reward. The humans have to leave the cade if the supply is broken and thats very risky and can get you killed along with zombies hiding in the map. All the zombies have to do is attack it which does not come even close to what humans have to do. Zombies are way easier and already make getting points ez .1 point
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One major issue I have with this is that usually, not all supply crates are defended. Humans will go for the supply crate in the best cading spot, while leaving the other supply crate open to be destroyed. This is just common sense; go to the barricade that's safest and more populated to increase chances of survival than the one that's broken down and nearly abandoned. It's the humans fault for usually letting one supply crate fall, but you can't blame them entirely; if Supply Crate A is in a better, more fortified cading spot than Supply Crate B, what good would it be for 1-2 people to cade at B unless those people know how to solo cade and know what they're doing? We get so many newcomers to the server everyday that solo cading is rare now, and solo cading itself is a skill possessed by many ZS veterans who've been around for a long time. I would say this certainly gives players a motive to be zombie because they can earn points very easily, while also helping newcomers, who don't know what to do, easily earn points for doing nothing. However, not to accuse you of this @Uni, but this sounds very much like a point-whore idea intended for z-mains. Zombies could already pointwhore by just hitting humans; something like this would make so many people go z-main if destroying a supply crate easily awards 50-100 points to every zombie on the team. There needs to be a balance between players that want to go human, and players that want to go zombie. If everyone goes zombie all the time, it isn't really fun, and this idea would make a lot of people go zombie from now on if they could earn an easy +100 profit from something that doesn't require work.1 point
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solo winned npst gg boys https://steamcommunity.com/sharedfiles/filedetails/?id=16856613861 point
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