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  • Recent Status Updates

    • XxwonderbredxX  »  Suicide

      heey

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    • XxwonderbredxX  »  #define

      come back? :(

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    • XxwonderbredxX  »  Bread2

      im the original bread.

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    • DoZY

      Ramblings with DoZY #2: I Like Light

       

      Hello everyone, DoZY here! First of all, happy holidays! I know Christmas is not too immediate, but it's approaching fast, so get ready. I assume no one saw my first batch of this, which is fine. That was VERY "rambly" and excruciatingly long, so sorry if you're one of the unsung people that read through it. This one is going to be a shorter one, no little chapters or nothing. It's mainly just an update on my life and how I'm doing, so enjoy!

       

      When I first joined HG, I was like 14 or so, just got into high school and all, now I'm a college kid! It's a bit crazy to think about in that context. Time really does fly by. I know I don't play with you all anymore, this place is still a bit special to me. I'm currently in college doing my general education stuff, no majors picked out right now. My main point is that, throughout my years, I've never had something that I considered myself really "good at". I have had stuff that I'm passionate about like math, linguistics, and music (look at my entire other yap sesh), but never anything that I thought I was particularly talented in. I used to love drawing when younger but I'm kinda ass at drawing now. I drum and play bass but I'm intermediate at best. I might be underestimating myself, but that's just how I feel. I looked at the people around me and saw they were talented in arts, sports, and other stuff that I could not compare too. When asked my talents when I was younger, all I could say was writing, but I never really wanted to be good solely in my ability to write. I wanted "cool" skills like being able to draw and play an instrument really well. Comparing yourself to others is one hell of a thing, but it really stuck to me...

       

      ...Then one faithful day, I decided to join my high school's theater program. My mom always kinda nagged me about joining theater stuff since she literally has a degree in it, but I never budged. Then, I did some research on the theater and the musical they were producing and decided to join the crew for the hell of it. It was the blast. I originally did sound stuff since audio seemed the most interesting to me, but after a bit, I moved towards lights. Lighting is hard to explain, at least for me, but it's very technical. Long story short, I became infatuated with light design and lighting as a whole. For the next three years of doing productions at my high school, I would be doing lights for all of them, being the lighting designer (basically the head of lights) for the last two. It was truly the first thing that I could confidently say I was good at, and I was actually proud of the work I did. I ended up doing a bunch of lighting for my school outside of the theater productions, like for the dance shows. I also ended up being a finalist two times for a theater competition comprising a bunch of schools. It was just really enjoyable. I still do lights today at my community theater and enjoy it plenty. Sure, it is long hours of work, but it really does pay off. I do want to see if I could do it as a career, but I am still looking for other choices if, in the future, I decide to dedicate my life to lights.

       

      Like I said, way shorter. I hope you enjoyed my little story and such. It really is just a glorified life update, but I enjoyed telling the story. I write these whenever I have a burst of energy too, which is increasingly rare, but I might write more of these in the future if I can. Don't get your hopes up though. See ya!

      1. This update has no replies.
  • Topics

  • Recent Posts

    • how is everyone? Been 3 years since i last logged on, just wanna see how everyone is
    • Can't ever forget about HG. Met some great people here.
    • Hey Gamers, Zekk Walker here, bringing you a bit of a quick overview of  the recent system and champ changes. This patch seems to be a ton of balance trying to make up for unintended consequences from the item changes in the last few patches. Overall,  In my opinion, Tanks and bruisers are super strong right now.  Especially in ARAM or Arena. If you have two or more beefy champs building Health, Armor, and MR it really puts pressure on the enemy team that lacks them and it's hard for the ADC's and Casters to bust through all that strong frontline defense before the enemy dps takes them down. Also, If you have not played a custom ai game lately... the ai improvements are still a bit janky , but I think they are the start of something impressive.  For Example, the team will leash for a ai controlled jungler now and will also stay in a pre assigned lane position during early lane phase instead of blindly reacting to where you are moving back and forth around the map. They will aslo set up and respond to specific game events like enmey and ally positions and even possibly, (but unconfirmed) jungle camp pings and under the right circumstances  they will team up for dragons and other jungle objectives like baron. Sometimes even without your intervention! It's a bit wild when they are working properly and ai custom games feel more immersive, but they also sometimes get stuck on corners or waiting for you to come help on an objective they cant take alone, or stick around too long after a "gank".  The AI has a way to go, but this improvement is a step in the right direction and makes custom ai games feel more dangerous. I hope you  have fun in the rift! -Zekk- Rain Shepherd Milio and Rain Shepherd Fizz will be available June 26, 2024 at 19:00 UTC. RIOT SUMMER BREAK CHAMPIONS Brand Passive mana regeneration reduced. E damage decreased. Passive - Blaze Mana Restore: 30-50 (based on level) ⇒ 20-40 (based on level) E - Conflagration Magic Damage: 60/90/120/150/180 (+60% AP) ⇒ 60/85/110/135/160 (+60% AP) Gangplank E slow formula adjusted. E - Powder Keg Slow: 30/37.5/45/52.5/60% (+0%-25% based on critical strike chance) ⇒ 40/50/60/70/80% Gragas Passive heal reduced. Passive - Happy Hour Maximum Health Heal: 6.5% ⇒ 5.5% Graves E bonus armor increased. E - Quickdraw Bonus Armor Per Stack: 2/5/8/11/14 ⇒ 4/7/10/13/16 Kalista Base Attack Damage reduced. W minimum non-champ damage and non champ execute threshold removed. W non-champion damage cap reduced. R cooldown increased. Base Stats Attack Damage: 61 ⇒ 59 W - Sentinel [REMOVED] Minimum non champion damage: 75/100/125/150/175 [REMOVED] Non-Champion execute threshold: 125/150/175/200/250 Non-Champion Damage cap: 250/300/350/400/450 ⇒ 100/125/150/175/200 R - Fate's Call Cooldown: 150/120/90 ⇒ 160/140/120 Karthus Q Damage reduced. Q - Lay Waste Magic Damage: 43/62/81/100/119 (+35% AP) ⇒ 40/59/78/97/116 (+35% AP) Kennen Base health reduced. Base Stats Health: 611 ⇒ 580 Lee Sin Health Growth increased. W shield increased at lower ranks. Base Stats Health Growth: 105 ⇒ 108 W - Safeguard / Iron Will Shield: 50/100/150/200/250 (+80 AP) ⇒ 70/115/160/205/250 (+80% AP) Lissandra Q damage increased. W cooldown reduced at lower ranks. Q - Ice Shard Magic Damage: 80/110/140/170/200 (+80% AP) ⇒ 80/110/140/170/200 (+85% AP) W - Ring of Frost Cooldown: 12/11/10/9/8 ⇒ 10/9.5/9/8.5/8 Miss Fortune Base AD increased. W damage lock out, move speed delay decreased. W initial and max bonus move speed increased. Base Stats Base Attack Damage: 52 ⇒ 55 W - Strut Damage Lock-out: 5 seconds ⇒ 4 seconds Upgraded Move speed delay: 5 seconds ⇒ 3 seconds Max bonus move speed: 55/65/75/85/95 ⇒ 60/70/80/90/100 Initial Bonus move speed: 25 ⇒ 30/35/40/45/50 Orianna Base AD increased. Base Stats Attack Damage: 40 ⇒ 44 Pantheon W minion/monster damage increased. W - Shield Vault Minion/Monster Minimum Damage: 50 ⇒ 60 Skarner Q mana cost increased. Q max health damage reduced. Q - Shattered Earth / Upheaval Mana Cost: 30 ⇒ 50 Max Health Damage: 15% ⇒ 10% Taliyah Q bonus monster damage reduced. Q - Threaded Volley Bonus Monster Damage: 25 (+5% AP) ⇒ 10 Varus Base AD and AS growth decreased. Passive reworked. W damage and basic ability refund increased. W cast lockout on Q increased. Base Stats Attack Damage: 60 ⇒ 57 Attack Speed Growth: 4% ⇒ 3.5% Passive - Living Vengeance Minion kill: 10/15/20% (+20% Bonus AS) ⇒ 10% Attack Speed, (10% Attack Speed) AD, and (10% Attack Speed) AP Champion Takedown: 40% (+40% Bonus AS) ⇒ 40% Attack Speed, (15% Attack Speed) AD, and (15% Attack Speed) AP [NEW] Attack Speed scaling: Now includes attack speed from champion levels Attack Speed cap increased from 2.5 to 2.763 during champion takedown passive, meaning the passive itself can bypass the AS cap W - Blighted Quiver Damage: 7/13/19/25/31 ⇒ 7/14/21/28/35 Missing Health Damage: 6/8/10/12/14% at levels 1/4/7/10/13 ⇒ 6/8/10/12/14% based on rank Q cast lockout: .25 seconds ⇒ .85 seconds Basic Ability Cooldown Refund per blight pop: 12% ⇒ 13% Xayah E cooldown reduced. E damage increased. E - Bladecaller Cooldown: 13/12/11/10/9 ⇒ 12/11/10/9/8 Base Damage: 50/60/70/80/90 (+60% Bonus AD) ⇒ 55/65/75/85/95 (+60% Bonus AD) Zac Passive formula reworked to scale off level instead of R ranks. Passive - Cell Division Healing from blobs: 5/6/7/8% Max HP (based on R ranks) ⇒ 4-8% (based on level) ITEMS Opportunity Preparation Lethality: 5-10.5 (based on level) ⇒ 5-10.5 (based on level) (melee) / 3-6.3 (based on level) (ranged) Extraction bonus move speed decaying over 1.5s: 150 ⇒ 200 RUNES Dark Harvest Damage: 20-80 (+5 per Soul) ⇒ 20 (+9 per Soul) (bonus ratios unchanged) Cooldown: 45 ⇒ 40 Electrocute Damage: 30-220 ⇒ 50-190 (bonus ratios unchanged) Cooldown: 25-20 (based on level) ⇒ 20 RECOMMENDED RUNES Azir Replaced Coup de Grace with Cut Down Replaced Scorch with Gathering Storm Trundle Top Replaced Press the Attack + Inspiration with Grasp of the Undying + Sorcery Singed Replaced Fleet Footwork + Sorcery with Grasp of the Undying + Precision Replaced Legend: Haste with Legend: Alacrity On pages with Celerity, replaced Adaptive Force with Movement Speed RANKED PROMOTION LP UPDATE If the LP as a normal win will add up to a sum of 0 post promotion, 1 LP will be added, so in this specific scenario, players will still start with 1 LP. ARENA FREE CHAMPION ROTATION Ezreal Lucian Master Yi Naafiri Ekko Zed Annie Lux Brand Ahri Veigar Vi Warwick Sett Lee Sin Mordekaiser Volibear Darius Xin Zhao Nami Ivern Sona Yuumi Malphite Cho'Gath Alistar Dr. Mundo Leona BALANCE ADJUSTMENTS Augments Augment Buffs Back to Basics Ability Haste: 60 ⇒ 70 CHAMPIONS Champion Buffs Akali Q Magic Damage: 60/90/120/150/180 (+ 75% AD) (+ 70% AP) ⇒ 70/100/130/160/190 (+ 75% AD) (+ 75% AP) W Bonus Decaying Movement Speed: 30/35/40/45/50% ⇒ 40/45/50/55/60% E Cooldown: 16/14.5/13/11.5/10 ⇒ 13/12/11/10/9 seconds   Blitzcrank Q Cooldown: 13/12/11/10/9 ⇒ 11/10.5/10/9.5/9 seconds W Bonus Attack Speed: 50/60/70/80/90% ⇒ 70/75/80/85/90% W Cooldown: 15 ⇒ 10 seconds W Self-Slow: 30% ⇒ 20%   Yone Health Growth: 105 ⇒ 115 W Shield: 40-90 (based on level) (+ 65% bonus AD) ⇒ 40-90 (based on level) (+ 75% bonus AD) E Cooldown: 22/19/16/13/10 ⇒ 18/16/14/12/10 seconds R Cooldown: 120/90/60 ⇒ 70/60/50 seconds   Azir W Magic Damage: 0-77 (based on level) (+ 55/72/89/106/123) (+ 55% AP) ⇒ 0-77 (based on level) (+ 55/72/89/106/123) (+ 60% AP) E Shield: 70/110/150/190/230 (+ 60% AP) ⇒ 70/110/150/190/230 (+ 75% AP) E Cooldown: 18/17/16/15/14 ⇒ 16/15/14/13/12 seconds R Cooldown: 120/105/90 ⇒ 80/60/40 seconds   Corki W Cooldown: 20/18/16/14/12 ⇒ 16/15/14/13/12 seconds R Physical Damage: 100/200/300 (+ 70% bonus AD) ⇒ 100/200/300 (+ 80% bonus AD)   Heimerdinger Health Growth: 86 ⇒ 101 W Initial Magic Damage: 40/65/90/115/140 (+ 55% AP) ⇒ 40/65/90/115/140 (+ 65% AP) W Cooldown: 11/10/9/8/7 ⇒ 10/9/8/7/6 seconds E Cooldown: 15 ⇒ 11 seconds   Kai'Sa Health Growth: 95 ⇒ 102 Attack Damage Growth: 2.2 ⇒ 2.6 Q Physical Damage Per Missile: 40/55/70/85/100 (+ 40% bonus AD) (+ 15% AP) ⇒ 40/55/70/85/100 (+ 50% bonus AD) (+ 15% AP)   Taliyah Q Magic Damage: 56/74.5/93/111.5/130 (+ 50% AP) ⇒ 60/78/96/114/132 (+ 55% AP) W Cooldown: 14/12.5/11/9.5/8 ⇒ 10/9.5/9/8.5/8 seconds R Cooldown: 180/150/120 ⇒ 50/40/30 seconds R Cast Lockout Time: 3 seconds upon taking champion damage ⇒ 1 second   Kassadin Health Growth: 119 ⇒ 128 W Cooldown: 7 ⇒ 5 seconds E Magic Damage: 60/90/120/150/180 (+ 70% AP) ⇒ 60/90/120/150/180 (+ 80% AP) E Reduction Per Spell Cast: 0.75 seconds ⇒ 1.5 seconds   Rek'Sai Q Unburrowed Bonus Attack Speed: 35% ⇒ 45% W Burrowed Damage: 30/55/80/105/130 (+ 80% AP) ⇒ 50/75/100/125/150 (+ 100% AP) W Burrowed Bonus Movement Speed: 5/10/15/20/25 ⇒ 15/20/25/30/35 seconds   Neeko Neeko now starts each combat disguised as her teammate. Champion Adjustments Vi Q Minimum Physical Damage: 45/70/95/120/145 (+ 80% AD) ⇒ 45/70/95/120/145 (+ 70% AD) E Physical Damage: 0/15/30/45/60 (+ 100% AD) ⇒ 0/15/30/45/60 (+ 120% AD) R Physical Damage: 150/200/250 (+ 70% bonus AD) ⇒ 150/200/250 (+ 60% bonus AD) Champion Nerfs Kha'Zix Q Physical Damage: 80/105/130/155/180 (+ 130% bonus AD) ⇒ Q Physical Damage: 80/105/130/155/180 (+ 115% bonus AD) W Heal: 100/150/200/250/300 (+ 100% AP) ⇒ 70/110/150/190/230   Sylas W Minimum Heal: 20/40/60/80/100 (+ 35% AP) ⇒ W Minimum Heal: 20/40/60/80/100 (+ 30% AP) W Magic Damage: 65/100/135/170/205 (+ 80% AP) ⇒ 65/100/135/170/205 (+ 65% AP)   Pyke Q Physical Damage: 140/210/280/350/420 (+ 80% bonus AD) ⇒ 120/175/230/285/340 (+ 75% bonus AD)   Kayn Q Darkin Physical Damage Per Hit: 65% AD (+ 4% (+ 3% per 100 bonus AD) target maximum health ⇒ 65% AD (+ 3% (+ 2.5% per 100 bonus AD) target maximum health R Darkin Physical Damage: 7% (+ 7% per 100 bonus AD) target max health ⇒ 7% (+ 5% per 100 bonus AD) target max health   Renata Glasc Passive Mark AP Ratio: 0.03% ⇒ 0.01% ITEMS Prismatic Item Buffs Demonic Embrace Ability Haste: 20 ⇒ 25 Decaying Movement Speed Duration: 2 ⇒ 3 seconds   Overlord's Bloodmail Attack Damage: 45 ⇒ 55   Detonation Orb Damage Stored: 20% ⇒ 25% Prismatic Item Nerfs Hamstringer Attack Damage: 50 ⇒ 45 ARENA BUGFIXES & QoL CHANGES QoL Changes Dragonheart, Dematerialize, and Phenomenal Evil show their on-selection bonus if picked later. BUGFIXES Don't Chase is now offered to all champions instead of exclusively melee champions with AP and AD ratios. Akshan W now properly grants his ally 200 gold instead of 0. Fey Magic now works on Blitzcrank's R passive. Fixed a bug where letting Augments timeout meant your next Anvil of any kind did nothing. Sylas can no longer cast his R on Sett cameo and get a broken ultimate. Viego will not lose Spatula if he completes Urf's Champion while possessing. Attack Speed from Stat Anvils now contributes to Kai'Sa E evolution (already worked for Q/W). Phenomenal Evil correctly grants additional stacks when hitting multiple champions. Moonstone Renewer now has a per ID cooldown of 2 seconds (it was going crazy with heal-over-time effects like Milio W and Restless Restoration). Feel the Burn now actually applies Grievous Wounds. Fixed trackers on Terminus and Anathema's Chains. Fixed an issue with Center of the Universe range shrinking when revived. Neeko now starts the round transformed as her ally. Mirage Blade now works with Illaoi W. Fixed an issue with Prismatic Item Anvil selection not being displayed when purchased. Clones with size changing augments now longer display buff icons. Fixed a tooltip issue with Poppy (Q) ability. Fixed a tooltip issue with Ashe's Passive. Fixed an issue where Viego would not complete Urf's Champion if the 10th takedown happened while in a possessed state. Attack Speed from Stat Anvils count towards Kai'Sa's (E) evolution. Fixed an extended tooltip issue with Blade of the Ruined King. Fixed an extended tooltip issue with Winter's Approach. Fixed a tooltip issue with Vulnerability. Anathema's Chain tracker now correctly updates when taking damage from the assigned Nemesis. Fixed a tooltip issue with Terminus' Juxtaposition - Light. Gargoyle Stoneplate item no longer tracks shielded damage in its tooltip. ARAM New Reroll-to- Bench Cooldown: Previously, if players rerolled their champion, then their previous champion could be picked by their teammates immediately. Now, your rerolled champion will have a three second “bench cooldown” for your teammates, meaning they will be unable to pick said champion and you can get them back without any stress. Goodbye bench sniping minigame! This change won't impact any of the existing swap-with-bench behavior as it focuses on rerolling, meaning if you swap with a bench champion, your teammate will still be able to pick the champion you gave up immediately. Quick Purchase Panel Update: ARAM's boots and elixir sections will now be included in the quick purchase panel to align with the recent changes in the Summoner's Rift shop. Item: Hullbreaker has been added back to the Howling Abyss. BUGFIXES Fixed a visual issue where the outer turret HexGate would remain after the turret is destroyed. BUGFIXES & QOL CHANGES We're making some changes to the Mode Select Screen this patch to potentially accommodate more than 5 game modes. Fixed an issue that sometimes caused Karma's R cooldown to not lower when the RQ combo kills the target. Fixed an issue that caused the Renekton/Nasus Nemesis Quest to grant/trigger on any unit kill. Fixed an issue that caused the Renekton/Nasus Nemesis Quest to appear when they're both on the same team. Fixed an issue that caused jungle camps to sometimes not respawn. Fixed an issue that caused the Chemtech Drake to immediately chase the champion that started combat with it while flying up instead of finishing the flying up animation first. This behavior now matches the other drakes. Fixed an issue that caused Viego to obtain an Ornn Masterwork item if he possessed an Ornn while at level 14 or above and was equipped with the same item as Ornn. Fixed an issue that prevented Heartsteel from scaling properly with Ornn Masterwork items. Fixed an issue that caused Vlad's W heal to only calculate on the base damage of the ability and not its scaling. Fixed an issue that prevented Shyvana from applying the second stack of Press the Attack from her Q. Fixed an issue that allowed enemies to cast during Lulu's R knock up if it interrupted their dash. Fixed an issue where Lulu's R knock up could be reduced by Tenacity. Fixed an issue where Skarner's E couldn't be canceled by Sett's E. Fixed a display issue that caused Absorb Life's total healing to not display properly in the EoG screen. Fixed an issue where Lee Sin's Q did not reveal a small area around the target hit. Fixed an issue that allowed Bloodsong to be obtained with the upgrade UI if you already owned a spellblade item. Fixed an issue that allowed Shyvana to redirect Miss Fortune's R by hitting a spell shielded Miss Fortune with Shyvana's R. Fixed an issue that caused champion corpses to have collisions if they have a mechanic that activates after death (Sion, Karthus, Kog'Maw).
    • man. Delink, Karma, Convic, Fawn, LSD, Persian, Sneak, StyleZ, Colonel Potter, Richard Simmons, Killer Sensation, NoLie, Define, SBPro, SPlink, NITE, Deathshot,  weeman, and many many more. 
    • We can revive the Crackhouse DM server. Change the map to Best Buy https://gamebanana.com/mods/115518 It will draw people back. Just try it. I  believe there is a DM edition of the map as well. Think it over!!!